/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef CONFIG_H
#define CONFIG_H

#include <string>
#include <list>
#include <vector>
#include <ace/Singleton.h>
#include <ace/Configuration_Import_Export.h>
#include <ace/Thread_Mutex.h>
#include <AutoPtr.h>

typedef Trinity::AutoPtr<ACE_Configuration_Heap, ACE_Null_Mutex> Config;

class ConfigMgr
{
	// playerbot mod
public:
	ConfigMgr() = default;
	ConfigMgr(ConfigMgr const&) = delete;
	ConfigMgr& operator=(ConfigMgr const&) = delete;
	~ConfigMgr() = default;

	friend class ACE_Singleton<ConfigMgr, ACE_Null_Mutex>;
	friend class ConfigLoader;

	//ConfigMgr() { }
	//~ConfigMgr() { }
	//ConfigMgr(ConfigMgr const&);
	//ConfigMgr& operator=(ConfigMgr const&);

public:
	/// Method used only for loading main configuration files (authserver.conf and worldserver.conf)
	bool LoadInitial(char const* file);

	/**
	* This method loads additional configuration files
	* It is recommended to use this method in WorldScript::OnConfigLoad hooks
	*
	* @return true if loading was successful
	*/
	bool LoadMore(char const* file);

	bool Reload();

	std::string GetStringDefault(const char* name, const std::string& def);
	bool GetBoolDefault(const char* name, bool def);
	int GetIntDefault(const char* name, int def);
	float GetFloatDefault(const char* name, float def);

	std::list<std::string> GetKeysByString(std::string const& name);

private:
	bool GetValueHelper(const char* name, ACE_TString &result);
	bool LoadData(char const* file);

	typedef ACE_Thread_Mutex LockType;
	typedef ACE_Guard<LockType> GuardType;

	std::vector<std::string> _confFiles;
	Config _config;
	LockType _configLock;
};

#define sConfigMgr ACE_Singleton<ConfigMgr, ACE_Null_Mutex>::instance()

#endif
